Game Designer & Developer

About Design & Development

  • My journey in game development and design truly began with the Tanks Game project, a year-long challenge that pushed my skills to the edge. Working with a small, dedicated team of three, I dived into every aspect of game creation, from designing the look and feel of the game to handling both front-end and back-end development, setting up servers, creating animations, and implementing UI. It was an all-in, hands-on learning experience, and by the end of it, we had a fully developed, publishable game. This project wasn’t just about making a game; it was about rapidly learning and adapting to every facet of game development, and it left me with a solid foundation and an even deeper passion for creating games.

  • After Tanks Game, I was ready to take on something bigger, and that’s when Project "X" came along—a large-scale 4X mobile game. Working on Project X gave me firsthand experience with managing high-stakes development, collaborating with outsourced teams, and organizing workflows across various departments. Creating detailed design documentation became essential, helping developers stay on track and allowing project managers to easily understand every game mechanic. This project expanded my perspective on game design, teaching me the importance of precision and coordination in larger-scale projects.

FEATURED PROJECTS